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Powerquote software notation
Powerquote software notation









  1. #Powerquote software notation serial
  2. #Powerquote software notation full

To test the xeno, go into test mode, Tests, and Xenomorph Test (the last entry). In the upcoming 1.2 release this was renamed "Not Used" to make that clear.

#Powerquote software notation full

Top PF Lights is a carryover from Full Throttle, which had an LED strip at the top of the playfield. Not sure if all games are wired this way or not. It looks like your upper/lower sling lights are wired backwards, at least according to the information that was given to me. I'm sure it's been covered before, but once again, how do I test the tongue's motor to see if it's dead? Only game play issue left is to figure out the Xeno tongue not working. What is that? Also, is it a known issue that the "Left Upper Sling, Left Lower Sling" lights are reversed in test mode? Mine are reversed, but the right side registers correctly-upper lights upper, lower lights lower. > Forgot that there is one light in the test mode that doesn't show where it is on the map-"Top PF Lights" (C-X6) doesn't do anything on my game. After finding every old tower style LED and replacing it with the newer style LED's every LED now registers correctly and is properly labeled in the "Single Lamp" test mode. I was having the same problem as RalphWiggum.

powerquote software notation

I will make a cover for the entrance and report back. Watching this closely, the ball is hitting the bottom of the upper ramp. If it locks up, I will run a debug.Īlso, I have read where people are having problems making the right ramp from the left flipper. I put a USB extension cord in and a blank memory stick. Played about 15 games without any issues. I twisted in the power cord and moved the USB stick to another port. Picked up the cpu, and the power cord fell right out. The Heighway USB stick felt a little loose. I will run a coil test next to see what the behavior of that up-post is by the driver.Īll coil tests worked fine. All the switches pass the tests without issue. I haven't run coil tests yet, just bulb tests, and now switch tests. I don't have enough time on a working game yet to know what the normal behavior is for those posts. I will try to get this done tonight and shoot you a PM. Thanks again, I really want to get to know the ins and outs of this game, it looks really incredible. I haven't looked at the flashers yet, but I am assuming these are the same style/volt lights, and not traditional flashers with different voltages, correct? In the bulb test menu, when it cycles through the bulbs, does this tie directly to how the chain follows along a similar pattern? (I am assuming so, but you know what they say about assuming). It would appear that these lights are mostly interchangeable, so if it turns out to be a flaky light, I could always put that one at the end of the chain.

powerquote software notation

thanks, I will run it through it's test and see what comes up. Certainly something could have shaken loose during transport. Try using the Single Lamp test to identify the first light that’s not working properly, and then suspect that light or the one immediately previous.

#Powerquote software notation serial

The lighting is indeed on a serial chain, so if one light on a chain is loose in its socket or otherwise malfunctioning, it could take out the rest of the “downstream” chain.

powerquote software notation

Looking at this based on the board stampings, this would appear to be a daisy chain scenario where something is not carrying down the chain? The weird thing is that the inserts for the rollovers DO work, and they appear to be driven by this same board that is driving the other inserts that aren't working. The GI controlled lighting from that board is working properly, as are the switches, the only thing not working is the insert controlled lighting, the two flashers on the back of the playfield, the bonus lights on the back of the playfield, and the insert lighting inside the pop bumpers. They both appear to be communicating properly based on the leds on the IO board itself. Both IO boards exhibit the same behavior when seated in that controller (not really sure what that board would be called). Can you elaborate a little more? Are you saying that if a power connector is not seated entirely, there is a chance the IO board would only partially work? I did reseat the power connector at that IO board location.











Powerquote software notation